Races

Core with explanation from Players Guide
Other allowed
Vishkanya – snake people
Rat folk – rat people
Samsarans- past lives people
Lashunta- telepath people
Kobold- Really people?
Ifrit – fire people
Kitsune fox people

Dwarves
In the east, outside the capital city, dwarves are an
uncommon sight. While the bustle of trade and the thrill
of the bargain attract dwarven traders from throughout
the world, away from the caravan lanes and labyrinthine
bazaars few make their homes in Katapesh. Among the
Katapeshi, dwarves have a severe reputation as hard
bargainers and intractable sellers, unnerving many
human merchants used to the give and take of haggling.
Many tradesmen refuse to do business with dwarves,
while at the same time many foreigners prefer the
straight talk and set prices typical of dwarven merchants.
Favoring overland travel to travel by sea, dwarves might
be found along the caravan routes winding north to
Ipeq and Sothis or running straight south to Quantium.
Dwarven frontier settlements regularly rise and fall in
the shadows of the Brazen Peaks as miners endlessly
hunt for wealth in the copper- and tin-rich mountains.
While the dwarven tin-mining settlements of Tinshield
and Arnvoghot north of Solku currently hold the largest
populations, the abandoned mines of Zolurket are said to
be the richest, and most dangerous.
Elves
With little organized presence in the country, elves
pass through Katapesh primarily as travelers and lone
opportunistic merchants. The elves of Avistan who settle
in the great cities regularly bank on their people’s rarity
among the native Katapeshi, allowing them to fetch high
prices as traders, negotiators, storytellers, or brokers in
a wide range of delights. Occasionally merchant leagues
from far off Kyonin venture to Katapesh, but often the
dangers manage to outweigh the staggering profits of
such ventures. To the west, the wild elves of the Mwangi
Expanse and Garund’s deeper reaches occasionally make
their way to Sothis. These curious savages typically seek
lives apart from their tribes or are on great quests for their
people. Wild elves rarely linger among Katapesh’s cities
for long, finding the bustling settlements dizzying and
confusing. Some come to settle in the southern reaches
of the country, making comfortable homes among the
human and half-elven pesh growers of those lands.
Halflings
After humans, halflings account for the most numerous
residents of both Katapesh and Solku. Delighting in
the ever-changing marketplaces, exotic goods, strange
peoples and beasts, and countless other pleasures, halflings
outnumber humans in some districts and form their own
communities. Preferring to keep to the more civilized
lands and creature comforts of the coast, halflings might
be found running market stalls, crewing merchantman
vessels, serving as valued house servants to rich merchants,
or running any manner of criminal enterprises. For all the
freedoms and diversions halflings might enjoy throughout
Katapesh, they are also one of the more vulnerable races
in the country. Gnolls and Katapeshi know the prestige
many northern nobles place on possessing halfling slaves.
Stories often tell of halflings kidnapped from their homes
or right off the streets, then thrown into slave markets or
onto ships headed for Qadira, Cheliax, or far-off Vudra.
Such happenings make Katapeshi halflings a wary and
suspicious lot—especially of humans and gnolls.
Humans
The dominant race in Katapesh, human traders, nomads,
explorers, and wanderers are found throughout the arid
lands, from the shores of the Obari to the slopes of the
Brazen Peaks. While Garundi and Keleshites account for the
majority of the population, humans of all types wander the
markets of Katapesh and tread the trade routes. Even more
exotic peoples rarely seen elsewhere in Avistan or Garund
occasionally come here, most notably the aloof traders of
Tian Xia and cultured Vudrani sailors. Outside the cities,
tiny communities of miners, farmers, and craftsmen scrape
simple lives from the harsh lands. Such villagers form
relationships with the ancient nomad tribes that wander
the nation’s deserts and central veldt, though these proud
wanderers are sometimes aloof and even openly hostile,
both to settled peoples and other nomads. Many villages
and towns appear, thrive upon the endless caravan trails,
then suddenly vanish, their people victims to poverty, harsh
weather, or the attacks of human and nonhuman raiders.
Gnomes
Often mistaken for halflings by the native Katapeshi,
gnomes revel in the wild cities and markets of the east,
but prefer the vast open expanses of the country’s interior
(particularly the small gnome city called Finderplain). The
mystical oases, the endless plains, and the weird creatures
all seem to captivate and inspire gnome travelers. Two
noteworthy gnome settlements, Yavipho and Tiven’s Reed,
have grown up around oases and watering holes in central
Katapesh, becoming popular stops for merchants seeking
markets for goods they can’t sell anywhere else. Gnomes
have a particular fondness for pesh, which affects them
similarly to all other races, yet lacks the addictive qualities.
Gnomes have significant reasons to fear life in Katapesh—
raiders and slavers view gnomes and their communities as
easy pickings. Some slavers frequently mistake gnomes for
halflings and eagerly kidnap the unwary; they rarely take
the news well when they discover that their captives won’t
fetch them the expected high prices.
Half-Elves
Among the stalls of the grand markets, the oddities of the
Nightstalls, and visitors from foreign lands and planes,
sharing the blood of elf and human doesn’t seem so strange.
The majority of half-elves immigrate to Katapesh from
Avistan rather than from the Mwangi Expanse. While most
enjoy the ease with which they fit in among the traders of
the country, in western Katapesh half-elves prove much
rarer, typically only venturing there if religious, mercenary,
or mercantile lifestyles lead them hence. Several are known
to have settled among the secluded farming and peshgrowing
communities throughout the region, enjoying
lives where skill and hard work matter far more than race.
Half-Orcs
Orcs have little presence in Katapesh, making their halfbreed
offspring even more uncommon. Like half-elves,
most half-orcs found in Katapesh traverse the Obari
seeking a place far from the hatreds and prejudices of
their homelands. As most lack the talent for barter and
trade, many find their strength and intimidating natures
predisposed toward nefarious dealings such as thievery,
protection rackets, or slaving. Yet, the country’s pervasive
church of Sarenrae hosts a surprising number of half-orc
acolytes, seeking to comfort and redeem those who have
traveled far to escape past evils. Outside of cosmopolitan
eastern Katapesh, half-orcs face more typical levels
of distrust and discrimination. The lack of orcs in the
region prevents many natives from distinguishing
between the half-breeds and true orcs, often leading to
dangerous confrontations.

Races

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