Just some prestige classes found that were in the different books

Living Monolith – Osirion Land of Pharaohs – Become an immortal beating machine of stone with this prestige class.

Balanced scale of Abadar-Black markets of Katapesh- Spellcaster merchant class bag of holding out of normal bag not something I would see anyone playing but will put it up here.

Daivrate – from the Qadira companion. bonuses to skill checks with Genies spells not on normal spell list

Genie Binder – from this AP.

For all of Katapesh’s endless markets and gold-lined streets,
many of the country’s natives still live their lives simply,
adhering to ancient traditions and the whims of nature.
Katapeshi nomads travel the country’s central deserts and
plains, journeying from oasis to oasis, ever on the defensive
against the deadly creatures of those bleak wilds. For
centuries the nomads have defended their territories against
interlopers and each other—the varied clans holding
tightly to an elaborate hierarchy of grudges and alliances—
becoming skilled in the art of battle. Several tribes claim
fertile lands and bountiful oases as theirs, and woe to the
unwary who would unwittingly steal from these proud
people. Aside from the nomads of Katapesh’s interior, the
gnolls of the Brazen Peaks and wild elves from the Mwangi
Expanse both occasionally wander among the country’s
more civilized peoples, bringing with them skills and
savagery unknown to everyday guards and mercenaries.
Katapesh has a long tradition of skilled entertainers. From
incredible storytellers capable of bringing ancient fantasies
to life, to the veiled dancers of incense-filled courts,
the exotic and entrancing ways of the Katapeshi marvel
audiences the world over. Storytelling holds a vaunted
place among the region’s art forms, with accomplished
tale tellers winning respect and great honor, especially
among the country’s native peoples. Lords, sailors, and
wide-eyed wanderers venture into steamy dens to watch
the silk-shrouded gyrations of ecdysiasts and listen to
the philosophizing orators. Musicians hone their craft,
mastering age-old melodies on stringed ouds, recorderlike
zurnas, finely decorated qanuns, or simple zills.
Entertainers of all types find high demand throughout the
country, with the best enjoying incredible luxuries among
the entourages of wealthy nobles and merchant lords.
Few can ignore the priests of Abadar as they move through
the crowded streets, their robes like woven gold and their
turbans adorned with gems. Easily the most pervasive
religion in the east, the Abadarans work to assure that trade
continues smoothly and fairly, while their brass-domed
temple-banks attract hordes of adherents and merchants on
a daily basis. In the east, Sarenrae’s following holds greater
sway, all natives knowing to fear and respect the power of
the scorching sun. The Katapeshi view the Dawnflower as a
more demanding goddess than most, praying for her mercy
and aid, yet wisely not expecting her intervention. From
Solku, the church of Iomedae attracts the faith of those
who face the dangers of the Brazen Peaks and other wilds.
Nethys and Irori find significant followings throughout
the country, as worshipers seek to unlock secrets of both
the mind and body through ancient art forms and drugenhanced
Although arid deserts and featureless veldts typify the
nation’s interior, Katapesh is far from a barren land.
From the rugged coasts to the sheer mountains, the
cracked uplands to verdant desert oases, strange beasts
and exotic plants form a harshly beautiful ecology, one
stoically guarded by the nation’s few druids. Committed
to protecting their homelands, members of Katapesh’s
nomadic tribes occasionally leave their people to “stare
the lion in the eyes,” a journey into the wilderness that
proves both literal and figurative as the traveler confronts
the region’s deadliest beasts. Those who survive often
form bonds with the animals of the land, claiming
whole territories or prides of beasts as being under their
protection. Water druids hold the respect of those in
Katapesh’s most parched environs, valued for their skill
in sustaining those creatures and respectful peoples who
struggle to make the deserts their home.
Capable warriors never lack for work in Katapesh. In the
cities, wary merchants hire trustworthy watchmen while
fearful nobles employ mercenary armies to serve as their
personal guards. Bands of thieves and brigands take on
muscle for all manner of capers, and in the dens below
the bustle of city streets, pit fighters and brawlers of all
sorts spar in brutal blood sports. Outside of Katapesh’s
city walls, the nomads of the barrens hone lethal skills,
whirling scimitars with deadly expertise, while on the
trade roads caravans place their fortunes in the hands of
guards who are often more daring than skilled. Farther
east, the rural communities and frontier villages endlessly
want for skilled hunters, soldiers, and protectors to fend
off the hordes of gnolls and even deadlier beasts.
Although Katapesh might not seem a place for
enlightenment of the mind and disciplines of the flesh, the
visiting traders of countless societies bring the philosophies
and teachings of their people. While members of Nethys’s
and Irori’s faiths often practice physical discipline—
typically in hermitages and small monasteries to the west—
theirs are not the only doctrines to influence those seeking
martial mastery. Travelers from Jalmeray and distant Vudra
bring with them ancient techniques of physical control and
mastery over pain. The rare voyagers from the legendary
shores of Tian Xia guard the secrets of their astonishing
fighting styles from all but the most worthy few. Deep
within the Brazen Peaks are rumored to linger groups of
strange ascetics, said to practice the teachings of living
lightning and beings of moving stone.
To combat the decadence of a country steeped in vices, the
holy warriors of numerous faiths maintain dutiful vigil
over their deities’ interests in Katapesh. As the patron
of cities and trade, Abadar sends gold-armored soldiers
to Katapesh to guard his temple-banks, encourage
commerce, and weed out corruption. Sarenrae supports
an especially active knighthood in the region, though
her warriors are more altruistic, seeking to aid those
who settle in dangerous lands and keeping the roads safe
from ravening beasts. Of special note are the crusaders of
Solku’s Dawn Vigil, who serve their goddess in fighting
back bands of gnolls and other deadly creatures on
Katapesh’s western frontiers. Perhaps most famous are
Iomedae’s paladins, who in recent years turned back the
gnoll siege of Solku at the Battle of Red Hail, and remain
heroes throughout the realm.
Hunters of beasts and men find easy work in Katapesh. In
the west, the deadly monsters and savage humanoids of the
Brazen Peaks place skilled rangers in high demand, and
some travel from village to village selling their abilities
and the fabulous pelts of their more exotic kills. In the east,
within the city of Katapesh and its ever-changing crowds,
those able to track people and find lost souls command
high prices, freeing kidnapped slaves, hunting thieves, and
dealing with creatures like undead and vermin that infest
populous communities. There are also those distrustful of
Katapesh’s more exotic visitors, remembering tales of fiery
wars and fiendish incursions; such hunters stand ready to
defend their country from outsiders and elementals.
Those with deft tongues, light fingers, and quick feet
find endless opportunities in the cities of Katapesh and
beyond. Whether as solo pickpockets and confidence
men or among organized guilds of thieves, the criminals
of Katapesh are legion, and in some markets—like
the Nightstalls—there’s little difference between the
merchants and the crooks. Yet not all sharp-witted
Katapeshi are criminals. Wealthy newcomers to the
city pay high prices for the talents of guides who know
the local ins and outs, and even lifelong residents hire
personal buyers and bargainers who know where to
procure anything. Outside the city, skilled spies and
scouts keep tabs on dangerous savages and search for new
opportunities in the metal-rich mountains and plains
fertile enough to raise pesh or other valuable crops.
Although rare, genies and their power over the elements
feature prominently in the legends and folklore of
Katapesh. Thus, it is no surprise that many sorcerers
claim to have genie blood. Where in many countries
such assertions would sound like foolish boasting, in
Katapesh there’s a chance it’s true. While sorcerers might
be found throughout the country, native sorcerers usually
rise from the west, typically among rural communities
and nomads—many of whom claim to be ancestors of
great heroes from magical lands. Traders from far and
wide bring their own arcane heritages to the cities, from
fiend-blooded tieflings to the naga-kin of Vudra and the
sea-speakers of the distant south. Sorcery is pervasive in
Katapesh, but never common.
The magic of Katapesh borrows much from the arcane
traditions of its neighbors. Mystical scholars delve deep
into the cultic lore of ancient Osirion, attempting to
tap into secrets lost to the deserts long ago. The arcane
societies of the south influence the studies of native
wizards, with bombastic Nexian transmuters and stoic
Gebbite necromancers trading their secrets for veiled
arcana. Katapesh-born wizards have their own traditions,
with control over weather, taming of the elements, and
creation of supplies especially vaunted. The greatest
Katepeshi wizards are the genie-binders—summoners
possessing their nation’s talent for haggling—who
ensnare powerful genies and can remake the world
through the wishes of their elemental slaves.


Legacy of Fire draco